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$5 NL HE 6-max: River Bluffing Rules of Thumb
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[QUOTE="Hermus, post: 6410169, member: 346197"] Ignoring this hand and just answering your question at face value, there are a couple of heuristics players use to determine what cards to bluff with on the river. In the end, the most important principles in my opinion are: 1) What's your range. 2) How likely are you to get called. And 3) How much showdown value does your hand have. [LIST] [*]What's your range? [/LIST] Think about how the prior action shaped your range. What hands do you realistically end up with in this position? Is your strong or weak? Capped or polar? A good rule is to bluff less with a weak or capped range and bluff more with a strong polar range into a capped range. Just for the sake of completion, bet-sizing, range and how much you can bluff all go hand in hand, but unless you're really refining your strategy I wouldn't bother. [LIST] [*]How likely are you to get called? [/LIST] Hand reading and reading your opponent. Pretty straightforward, but never easy. If you struggle with reading players, start by grouping your opponents based on tendencies or HUD stats and play accordingly (e.g. decrease bluffing frequency against loose passive players, increase bluffing frequency against tight passive players, try to play balanced against good regs). [LIST] [*][LEFT]How much showdown value does your hand have?[/LEFT] [/LIST] Whether you subscribe to GTO or not, it's a fact of life that the best bluff combos are the ones with the lowest showdown EV. Unless we range bet we need to eliminate some combos from our range and the best combo's to check/call are the ones that have some chance to win at showdown --> when we bluff, we want to bluff with the lowest EV cards. You can work out how much to bluff in step 1 and 2 and pick your best candidates here. What that most commonly translates to, for river bluffs at least, are missed draws from suited connectors with low card value (think 98s or worse for LP single raised pots and QJ, maybe JT for EP or 3-bet pots.) or in the case when draws do complete Jx Qx or sometimes even better. Ax combos are almost never good bluff combo's because the A represents some showdown value. Obviously, marginal made hands like bottom pair+ are also bad bluff combo's. Naturally, edge cases exist, where ranges are so narrow and strong that your worst possible hand is a made hand. You'll "just" have to work out the specifics of each hand by yourself during hand analysis or together with people on the forum. [/QUOTE]
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$5 NL HE 6-max: River Bluffing Rules of Thumb
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